![]() You can import these into virtually any 3D editing software. It contains three *.obj files (LargeMap.obj, MediumMap.obj and SmallMap.obj). I will not be holding your hand throughout the object cloning and stuff, as this is already covered in detail in the other tutorial.ĭownload and extract the rar file I have provided below. So I strongly encourage you to do that tutorial first before jumping into this one. These things may seem confusing, but they're explained in detail in the afore mentioned tutorial. Things you should know about object creation before starting this: cloning an object, extracting its resources, decompiling the models, editing the textures and recompiling and replacing the resources. You definitely want to take a look at the object creation tutorial, since you will basically be creating a new object: Tutorial is here. Ideally you can already mesh, at the very least UV map and texture ![]() Mods, you can do with this what you want if I'm mistaken in posting it here!Īnyway, so this is a tutorial on making your very own customized distant terrain. ![]() So I can't post in the tutorial section, so I'm posting it here. ![]()
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